![]() ![]() This means that every Voxelizer I've tried has given me a. What I've tried: I must have tried every free/paid Voxelizer out there that support color data (QuBicle, BinVox, a myriad of tools found on Github, etc) and none of them have allowed me to have control over the voxel grid matrix. in its original voxel structure) for further sculpting/iterating. After I'm done texturing said OBJ mesh, without any change to its position/scale/rotation, I would like to export it back into MagicaVoxel (i.e. Scenario: I create a voxel mesh in MagicaVoxel and then, instead of using MagicaVoxel's limited tools/shaders to texture my mesh, I export my voxel mesh as an OBJ in my 3D software (Cinema 4D in my case) to texture it with bitmap-based textures and brushes. Any tip/insight would be greatly appreciated. I've been trying to find the right workflow to solve my problem for over a month now. ![]()
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